Building Without a Brief

What do you make when curiosity is the only assignment?

Animation: Vivek Thakker

Most agencies start their case studies with the story of the brief. A client asked for something. A stakeholder identified a problem. A brief arrived. The work begins when someone else defines the challenge. But what about the people who simply love to explore and discover on their own?

Inside Instrument, across disciplines, people are constantly building outside the bounds of client work. Every day, there's an opportunity to learn a new tool or workflow. On any given day, an idea can feel worth exploring if you can carve out a little extra time.

Of course, a brief does more than define a problem. It creates accountability. It gives a team direction, deadlines, and a reason to follow through. But for us, curiosity is the momentum maker.

So we asked them: What do you make when nobody is asking for anything?

Bitmapper Tool made by Lorraine Li

Curiosity writes the brief

Without a client defining the challenge, inspiration starts somewhere more personal. A lot of us here have a little itch for a problem we want to solve, or have a feeling about something new that might be possible. Those ideas often emerge while we're working on something else, and eventually they demand a way to become real. Across every conversation with members of our studio, curiosity wasn't a distraction from the work. It was the work.

"I typically start with a problem I want to solve for myself or something I want to learn."

-Seth Akkerman, Creative Technology Director

"I start with a hypothesis... and I go build it."

- Lorraine Li, Senior Creative Technologist

Riso Animations created for an internal meeting by Vivek Thakker

The best ideas don't have to be useful yet

One thing almost everyone agreed on: experimentation doesn't need to justify itself upfront. The point isn't whether an idea becomes a product or even sees the light of day. Every experiment expands your creative vocabulary by giving you another tool, technique, or perspective that may unexpectedly unlock a future project.

"I don't really think about usefulness when I'm exploring something new. I'm just following the curiosity, because I know in the end it'll become one more thing I know. Even if the original experiment exists in a completely different context, those experiences help you recognize patterns later. That may be the key to solving a completely different problem one day."

- Vivek Thakker, Associate Design Director

"When inspiration strikes, I try to get moving on it quickly. I've seen a lot of old ideas I let linger get realized by others and receive great attention. It depresses me to miss an opportunity."

- Jamal Qutub, Associate Creative Director

A glitch tool created to generate assets for Solana's Breakpoint event by

Juan Nunez Prieto and Seth Akkerman

The work starts long before the brief

Personal exploration rarely stays personal. The things people build on nights, weekends, or between projects often become the techniques, workflows, and instincts they bring into client work. Innovation doesn't begin at kickoff—it begins with everything that came before.

"Almost every project involves some kind of experimentation. Techniques are evolving weekly, so it would be irresponsible to assume the way that worked last time is the best way now."

-Seth Akkerman, Creative Technology Director

"I’m also not a believer in anything “never” becoming useful. My experience has been that things always become useful in the long term. Taking the steps now means building a foundation for later."

- Lorraine Li, Senior Creative Technologist

Johnathin Splitlog's noodle connector shapes in Figma prototype artboards.

Sharing is part of making

Not everyone agreed on when work is ready to be shared, but everyone saw sharing as part of the creative process—not the finish line. Sometimes rough ideas invite better conversations. Sometimes polish helps others see the vision. Either way, making improves when it leaves your own head.

"The sooner the better with sharing. It's much better to bring ideas in rough shape a day after talking about the problem than to sit on them for a week and build the pressure and expectation."

- Johnathon Splitlog, Design Director

Seth Akkerman made an Instrument Soccer trading card creator tool

Leave room for surprise

All of these makers said they intentionally leave room for surprise. Rather than following a rigid plan, they stay open to unexpected connections and discoveries, trusting they'll often lead somewhere better than the original idea.

"Surprise in the process is huge. As I work on a problem, I'm open to all unexpected events, new connections—anything that might help enhance the original idea."

- Jamal Qutub, Associate Creative Director

"An idea is worth pursuing when it is original and solves a need. It takes a true professional to have faith that a new idea will resonate, even if people haven't seen it before. Be the mimicked, not the mimicker."

-Seth Akkerman, Creative Technology Director

Making without a brief means trusting that curiosity can provide its own direction. Sometimes those experiments become client work. Sometimes they become new tools. Sometimes they simply become knowledge that's waiting for the next brief. Either way, the work is already underway. That's the kind of culture that leads to our favorite ideas and often, our best work.

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